patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,879 entries, written by the people who wrote the code.

page 4 of 38

Recent changes

Last patched . (20 hours ago)

  1.  · #1729

    Gatz

    Fixed issue with the room selection algorithm used for missions, Hidden Bases, and a lot of other places so that it correctly can pull in all available rooms. Players should notice a lot more variety of rooms now for mission requests and similar features.

  2.  · #1728

    Gatz

    Reworked Dynamic Entry, it no longer requires a direction and can also attack targets in the same room. Help dynamic entry for more info.

  3.  · #1727

    Gatz

    Fixed issue where Hidden Bases could spawn in rooms with raids already.

  4.  · #1726

    Zetsuke

    Fixed bug where 'Chakra Kyuuin' and 'Chakra no Mesu' were only being learned on failure

  5.  · #1725

    Zetsuke

    Fixed damage message for chakra damage where it was reporting backwards

  6.  · #1724

    Gatz

    Raid channel off by default for newbies, turns on when a player becomes deadly.

  7.  · #1723

    Gatz

    Botcheck off by default for Newbies to return one day as something else!

  8.  · #1722

    Gatz

    Hachimon affects are removed at the end of an Arena battle.

  9.  · #1721

    Gatz

    Tweaked Immortal command: zones to show logged out player counts by area and also to only conditionally show vnum ranges for objects and mobs if they differ from the room vnum range.

  10.  · #1720

    Gatz

    Damage to Chakra from Jyuuken now informs both the target and attacker how much Chakra was lost.

  11.  · #1719

    Gatz

    Raids command's list can now filter by rank.

  12.  · #1718

    Gatz

    Kill count in kill history expanded from 32,000 max to 1 billion max.

  13.  · #1717

    Gatz

    Fixed issue with display of remaining scrolls/raid items not properly accounting for grouped stacks of items i nrooms.

  14.  · #1716

    Gatz

    Slist now displays known skills in 'nice green' and unknown skills in white.

  15.  · #1715

    Gatz

    Centralized the Chakra growth formula. Also made health, Chakra, and stamina gained or lost use high increments to prevent them from just slowly trickling down or up.

  16.  · #1714

    Gatz

    Slight tweak to the Health, Chakra, and Stamina formula so newbies should see their starting amounts increase a little faster.

  17.  · #1713

    Gatz

    Legend players gain a small exp boost for time played.

  18.  · #1712

    Gatz

    Added new Legendary Aspect: Custom Anki. It allows for a custom Anki message via the setcustomanki command.

  19.  · #1711

    Gatz

    Simplfiied the Newbie Academy to be less cryptic.

  20.  · #1710

    Gatz

    Challenge Global will show only mobs within 5 levels of you if you're below level 20. This is to keep newbies from accidentally getting clobbered at very low levels.

  21.  · #1709

    Gatz

    Added new event: New Player Enlishment event! Use command: events enlist for more info! It runs from June 22nd -> June 30th. Get those characters ready for Onslaught!

  22.  · #1708

    Gatz

    Fixed bug with PAB where it wasn't calculating bonus right making it lower than it should.

  23.  · #1707

    Gatz

    Added new ext_room_flags field to room data to allow rooms to go past the limit of 64 room flags and make it 32,000.

  24.  · #1706

    Gatz

    Added new ingredient system that can spawn different types of bug, plants, chakra bugs, and fish around the game. For now, the ability to harvest them is disabled until another system is able to consume the ingredients.

  25.  · #1705

    Zetsuke

    New Area! Mokobo Swamp and Village can be reached from the road to kiseki! (Authored by Zetsuke)

  26.  · #1704

    Gatz

    Added new Onslaught event that runs July 1st -> July 7th. Use: events onslaught for more details.

  27.  · #1703

    Zetsuke

    Fixed some outputs for mpsayto to more closely follow regular 'say' convention

  28.  · #1702

    Gatz

    Disabled skills won't be available in random scroll generation.

  29.  · #1701

    Gatz

    Tweaked the check for if a player can attack another player to hopefully cut down on accidental attacks.

  30.  · #1700

    Gatz

    Tensai now boosts the time for a skill scroll by 25%.

  31.  · #1699

    Gatz

    Added new Legendary Aspect: Potential Boost. Use the command: merit aspects for more info.

  32.  · #1698

    Gatz

    Added new Leaf and Sound exclusive skill: Chakra no Mesu. Help "chakra no mesu" for more info.

  33.  · #1697

    Gatz

    Added new Sound exclusive Ninjutsu: Chakra Kyuuin. Help "Chakra Kyuuin" for more info.

  34.  · #1696

    Gatz

    Kage Bunshin can be used without an argument. It defaults to 1 clone.

  35.  · #1695

    Gatz

    Added new Legendary Aspect: Mushin. Use the command: merit aspects for more info.

  36.  · #1694

    Gatz

    Added new Legendary Aspect: Doppleganger. See commmand: merit aspects for more info.

  37.  · #1693

    Gatz

    Added new Sound exclusive skill: Nan No Kaizou. Help "Nan No Kaizou" for more details.

  38.  · #1692

    Gatz

    Added new Sound exclusive skill: Chisuibiru. Help Chisuibiru for more info.

  39.  · #1691

    Gatz

    Added guard rail around removing affects off characters to prevent the memory corruption.

  40.  · #1690

    Gatz

    Fixed bug in Seiha Ken removing affects from the wrong character.

  41.  · #1689

    Gatz

    Kill/Attack command without an argument will only consider fightable mobs and ignore pacifists.

  42.  · #1688

    Gatz

    Removed combat lag from skills/abilites used outside of combat, unless that specific skill or ability was specifically coded to still have it.

  43.  · #1687

    Gatz

    Fixed bug with Hachimon Gate 2 reducing combat lag by 75% instead of 25%.

  44.  · #1686

    Gatz

    Added more error catching code-side.

  45.  · #1685

    Gatz

    Generative stats for items can now have elemental affinity boosts. This is already in place for anti-village headbands from Missing-Nin.

  46.  · #1684

    Gatz

    Affects can now modify elemental affinities.

  47.  · #1683

    Gatz

    Fixed bug with generating pacifist mobs (like hostages/supply ninja) where they could fail to find a spawn point in some circumstances.

  48.  · #1682

    Gatz

    Fixed bug with mission requests getting tied to raiders/generated mobs.

  49.  · #1681

    Gatz

    Introduced new code function to generate stats for items. Missing-Nin's anti-village headbands have the chance to roll some minor stat buffs.

  50.  · #1680

    Gatz

    LSC won't drop stats if it thinks a player's stats are too high anymore. If a player wants to lower a LSC stat in order to level up something else, they can convert the LSC point to exp.

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