patch notes
The changelog.
Every fix, feature, and refactor since December 2004. 1,879 entries, written by the people who wrote the code.
page 10 of 38
Recent changes
Last patched . (1 day ago)
Gatz
Fixed bug in can_jutsu function that determines free hands for skill checks, where NPCs would not go through all the checks and fail out incorrectly.
Gatz
Re-worked how the backend clone system works to allow for NPCs to be able to create clones. Kage Bunshin is the first to be updated so clones and auto-skill NPCs (raiders) can now make clones.
Gatz
When a character dies, any clones they have made are cleared as well.
Gatz
Clones now correctly do group share exp.
Gatz
Clones exp gains dramatically boosted.
Gatz
Raiders can no longer cluster up in groups of more than 3 in a raid.
Gatz
When using a skill in combat that would award experience, a portion of that experience also goes to everyone that is in the same group as the attacker or also fighting the target. The exp shared will also benefit if the attacker has exp boosting skills like Eiyorei or Haburi. The portion of exp that goes to group mates does not reduce the attacker's portion. Also the group mates portion is increased if they have bloodtype 'O'.
Gatz
Suna no Yoroi's defense buff is now increased.
Gatz
Regenerate's health recovery boosted.
Gatz
Kensei and Kenjutsu give a small bonus to parry chance.
Gatz
Fusegu Yama's per attacker bonus buffed from 5% per attacker to 10%.
Gatz
Adjusted the chance for Solfege to 'choke up', should hit more often now.
Gatz
Raiders have a chance to spawn with boosted chance to circumvent parry/dodge.
Gatz
Adjusted Dodge/Parry formula to make it fire less often, but more fairly for NPCs/PCs.
Gatz
NPCs with the dodge or parry defense flags will have a boosted chance to circumvent dodge/parry.
Gatz
All NPCs have a chance to circumvent dodge/parry now.
Gatz
Fixed bug where generated animal attacks wouldn't have bite/claw/tail attacks.
Gatz
Added a new 'nohistorybonus' flag for some NPCs so they won't get easier to beat with repeated killings. This is applied to raiders, clones, and daily mission NPCs.
Gatz
Mizu Hatsudenki will only be as effectively as a low water level in a room for Thunderbolt.
Zetsuke
Please welcome our newest builder Takeshi!
Gatz
Genjutsu experience will also give items experience.
Gatz
Genjutsu experience is reduced when the caster is not in the same room as the target.
Gatz
Byakugou no In will take 20% of Chakra regen to store now.
Gatz
Adjusted Buki Joutatsu to just unlock second attack with a weapon and Buki Shuujuku unlocks third attack with a weapon.
Zetsuke
Adjusted experience gain from Genjutsu to be more in line with other types of jutsu.
Gatz
Unlock conditions for Eiyorei with Legacy has been eased up considerably.
Gatz
Using Legacy will correctly reset height/weight and cause someone to grow again.
Gatz
Time played bonus is back to being no longer capped.
Gatz
Player's age will also reset and age up correctly when they Legacy.
Gatz
The time played bonus is now based off time played since level 1. This will reset when a player uses Legacy. The time played since last Legacy will display now with the Myth command.
Gatz
Capped the max exp bonus for Achievements at 200%.
Gatz
Lucky has been entirely re-worked with an invisible meter behind the scenes. Once the meter is full it has the chance to trigger. Lucky is now also an affect that will last 30 minutes. Score will say if you have a chance to go lucky or not. Once triggered, it will also provide a message along with being visible in affected command. Help lucky for more info.
Gatz
Reworked affect command to display the skill name or just the affect name if it isn't tied to a skill.
Gatz
Fixed bug with slist ability not showing the same level foreign skills if you have Yuushi.
Gatz
Fixed bug with Genjutsu caster not being set if the victim cannot see the caster.
Gatz
Amaterasu casting time slightly reduced.
Gatz
Shoumei no longer negates the affects of Kirigakure and Sunaarashi.
Gatz
Reduced experience by 20% for raiders to balance out the mission reward experience received.
Gatz
Added new Special Battle Ability: Hisoukan! Help Hisoukan for more info.
Gatz
Slightly lowered chance for a global mission to spawn.
Gatz
Adjusted the remaining global missions to scale off active player levels and not raw active player number.
Gatz
For global missions, added new functionality so missions can base their goal off the active player's levels. Global damage done is the first to use this.
Gatz
Re-worked the backend for slist. Now, slist will show all skills available to you, including foreign skills if you learn Yuushi. Also, with Yuushi, the skill will display with its level learned and not -F-. Myth's list argument now is also in sync with the slist version.
Gatz
Added new battle ability: sixth attack for unarmed auto-combat! Help 'sixth attack' for more info.
Gatz
Added new slist option: ability. You can see what skills you can learn based on current Myth points and ability levels.
Gatz
Added new Myth skill: Byakugou no In (Yin Seal, Strength of a Hundred Seal)! Help Byakugou for more info.
Gatz
Hachimon's affect will now be visible when looking at the player.
Gatz
Fixed crashed bug with using leveldown and losing Custom Genjutsu when a name was not set.
Gatz
Global mission info will save on a copyover.
Gatz
Image Training now benefits from boosted experience from participation in a successful global mission.