patch notes

The changelog.

Every fix, feature, and refactor since December 2004. 1,879 entries, written by the people who wrote the code.

page 10 of 38

Recent changes

Last patched . (1 day ago)

  1.  · #1429

    Gatz

    Fixed bug in can_jutsu function that determines free hands for skill checks, where NPCs would not go through all the checks and fail out incorrectly.

  2.  · #1428

    Gatz

    Re-worked how the backend clone system works to allow for NPCs to be able to create clones. Kage Bunshin is the first to be updated so clones and auto-skill NPCs (raiders) can now make clones.

  3.  · #1427

    Gatz

    When a character dies, any clones they have made are cleared as well.

  4.  · #1426

    Gatz

    Clones now correctly do group share exp.

  5.  · #1425

    Gatz

    Clones exp gains dramatically boosted.

  6.  · #1424

    Gatz

    Raiders can no longer cluster up in groups of more than 3 in a raid.

  7.  · #1423

    Gatz

    When using a skill in combat that would award experience, a portion of that experience also goes to everyone that is in the same group as the attacker or also fighting the target. The exp shared will also benefit if the attacker has exp boosting skills like Eiyorei or Haburi. The portion of exp that goes to group mates does not reduce the attacker's portion. Also the group mates portion is increased if they have bloodtype 'O'.

  8.  · #1422

    Gatz

    Suna no Yoroi's defense buff is now increased.

  9.  · #1421

    Gatz

    Regenerate's health recovery boosted.

  10.  · #1420

    Gatz

    Kensei and Kenjutsu give a small bonus to parry chance.

  11.  · #1419

    Gatz

    Fusegu Yama's per attacker bonus buffed from 5% per attacker to 10%.

  12.  · #1418

    Gatz

    Adjusted the chance for Solfege to 'choke up', should hit more often now.

  13.  · #1417

    Gatz

    Raiders have a chance to spawn with boosted chance to circumvent parry/dodge.

  14.  · #1416

    Gatz

    Adjusted Dodge/Parry formula to make it fire less often, but more fairly for NPCs/PCs.

  15.  · #1415

    Gatz

    NPCs with the dodge or parry defense flags will have a boosted chance to circumvent dodge/parry.

  16.  · #1414

    Gatz

    All NPCs have a chance to circumvent dodge/parry now.

  17.  · #1413

    Gatz

    Fixed bug where generated animal attacks wouldn't have bite/claw/tail attacks.

  18.  · #1412

    Gatz

    Added a new 'nohistorybonus' flag for some NPCs so they won't get easier to beat with repeated killings. This is applied to raiders, clones, and daily mission NPCs.

  19.  · #1411

    Gatz

    Mizu Hatsudenki will only be as effectively as a low water level in a room for Thunderbolt.

  20.  · #1410

    Zetsuke

    Please welcome our newest builder Takeshi!

  21.  · #1409

    Gatz

    Genjutsu experience will also give items experience.

  22.  · #1408

    Gatz

    Genjutsu experience is reduced when the caster is not in the same room as the target.

  23.  · #1407

    Gatz

    Byakugou no In will take 20% of Chakra regen to store now.

  24.  · #1406

    Gatz

    Adjusted Buki Joutatsu to just unlock second attack with a weapon and Buki Shuujuku unlocks third attack with a weapon.

  25.  · #1405

    Zetsuke

    Adjusted experience gain from Genjutsu to be more in line with other types of jutsu.

  26.  · #1404

    Gatz

    Unlock conditions for Eiyorei with Legacy has been eased up considerably.

  27.  · #1403

    Gatz

    Using Legacy will correctly reset height/weight and cause someone to grow again.

  28.  · #1402

    Gatz

    Time played bonus is back to being no longer capped.

  29.  · #1401

    Gatz

    Player's age will also reset and age up correctly when they Legacy.

  30.  · #1400

    Gatz

    The time played bonus is now based off time played since level 1. This will reset when a player uses Legacy. The time played since last Legacy will display now with the Myth command.

  31.  · #1399

    Gatz

    Capped the max exp bonus for Achievements at 200%.

  32.  · #1398

    Gatz

    Lucky has been entirely re-worked with an invisible meter behind the scenes. Once the meter is full it has the chance to trigger. Lucky is now also an affect that will last 30 minutes. Score will say if you have a chance to go lucky or not. Once triggered, it will also provide a message along with being visible in affected command. Help lucky for more info.

  33.  · #1397

    Gatz

    Reworked affect command to display the skill name or just the affect name if it isn't tied to a skill.

  34.  · #1396

    Gatz

    Fixed bug with slist ability not showing the same level foreign skills if you have Yuushi.

  35.  · #1395

    Gatz

    Fixed bug with Genjutsu caster not being set if the victim cannot see the caster.

  36.  · #1394

    Gatz

    Amaterasu casting time slightly reduced.

  37.  · #1393

    Gatz

    Shoumei no longer negates the affects of Kirigakure and Sunaarashi.

  38.  · #1392

    Gatz

    Reduced experience by 20% for raiders to balance out the mission reward experience received.

  39.  · #1391

    Gatz

    Added new Special Battle Ability: Hisoukan! Help Hisoukan for more info.

  40.  · #1390

    Gatz

    Slightly lowered chance for a global mission to spawn.

  41.  · #1389

    Gatz

    Adjusted the remaining global missions to scale off active player levels and not raw active player number.

  42.  · #1388

    Gatz

    For global missions, added new functionality so missions can base their goal off the active player's levels. Global damage done is the first to use this.

  43.  · #1387

    Gatz

    Re-worked the backend for slist. Now, slist will show all skills available to you, including foreign skills if you learn Yuushi. Also, with Yuushi, the skill will display with its level learned and not -F-. Myth's list argument now is also in sync with the slist version.

  44.  · #1386

    Gatz

    Added new battle ability: sixth attack for unarmed auto-combat! Help 'sixth attack' for more info.

  45.  · #1385

    Gatz

    Added new slist option: ability. You can see what skills you can learn based on current Myth points and ability levels.

  46.  · #1384

    Gatz

    Added new Myth skill: Byakugou no In (Yin Seal, Strength of a Hundred Seal)! Help Byakugou for more info.

  47.  · #1383

    Gatz

    Hachimon's affect will now be visible when looking at the player.

  48.  · #1382

    Gatz

    Fixed crashed bug with using leveldown and losing Custom Genjutsu when a name was not set.

  49.  · #1381

    Gatz

    Global mission info will save on a copyover.

  50.  · #1380

    Gatz

    Image Training now benefits from boosted experience from participation in a successful global mission.

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